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A 360- degree View: Accessibility and Inclusivity with 3-D Mapping
When video games first came out, a misguided concern was that they would rot kids’ brains. For me, they did the complete opposite. Today’s games feature realistic renderings of entire universes and can be played with someone halfway across the ...
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- STV Perspectives
STV Perspectives
A 360- degree View: Accessibility and Inclusivity with 3-D Mapping
When video games first came out, a misguided concern was that they would rot kids’ brains….